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Rolf Hendriks

Senior Mobile Developer

Highly accomplished engineering professional with extensive experience designing, developing, and deploying high-profile mobile apps, games, and e-Learning solutions

Areas of Expertise
Technical Proficiencies
Software: XCode, Interface Builder, git, Android Studio, Visual Studio .NET, Illustrator, Photoshop
Languages: Swift, Objective C, C++, C, C#, Dart, Java, HTML, CSS, SQL, JavaScript, PHP
Technologies: UIKit, Autolayout, Core Graphics, Core Animation, Core Text, Core Image, Core Data, Flutter, sqlite, OpenAL, OpenGL, MediaPlayer (iOS), Android SDK, .NET Framework

Education and Training

Full Sail Real World Education, Winter Park, FL

Associate of Science in Game Design and Development

Built a 3D game engine from scratch as part of a three-student team

Carnegie Mellon University, Pittsburgh, PA

Bachelor of Science in Discrete Math and Logic with a minor in Computer Science

Professional Experience

The Teaching Company, Chantilly, VA
iOS Developer

Developed all features for Apple TV version of The Great Courses Plus

Key Achievements:

Creative Radicals, Vienna, VA
Software Engineer

Full lifecycle development of iOS and Apple Watch app for location tracking and emergency response

Key Achievements:

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TMSoft, Arlington, VA
Senior iOS Developer

Implemented numerous design and feature improvements for the highly-rated White Noise sleep aid apps on iPhone, iPad, Mac, and Apple TV

Key Achievements:

Blackboard, San Francisco, CA
iOS Engineer

Developed and maintained mobile e-learning applications used by millions of teachers and students worldwide including Bb Student, Bb Instructor, Mobile Learn, and Bb Grader apps

Key Achievements:

Sylvan Learning, Baltimore, MD
iPad Designer and Developer

Sole designer, developer, and architect for iPad based learning app that replaces thousands of paper based lessons in hundreds of Sylvan learning centers nationwide

Key Achievements:

PointAbout, Inc, Washington, DC
Mobile Software Engineer

Developed 3D user interface animations and application logic for iPad Kiosk app used in the Disney Store.

Key Achievements:

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Additional Experience

iOS Developer

Designed, developed, distributed, and maintained independent App Store titles.

Key Achievements:

Naughty Dog, Inc, Santa Monica, CA
Gameplay Programmer

Developed special effects, bug fixes, and features for Uncharted: Drake's Fortune, an award-winning PlayStation game franchise.

Key Achievements:

DAM Consultants, Bethesda, MD
Game Developer

Developed casual PC games for iWin, Inc. including Battleship: Fleet Command. Fixed bugs and created new features for various parts of the in-house game engine.

Key Achievements:

Micros Systems, Columbia, MD
Software Engineer

Implemented features for various enterprise applications in a large point of sale software suite. Gained deep understanding of Windows development, Visual Studio, .NET Framework, and web services.

Key Achievements:

Professional Development